ShadowPulse299 • 4 yr. yes, only build 2 watchtowers and later delete them for guard stations. ago. Keep an eye on the temperature gauge. 6/0, 4/3, 2/6, 0/9 = Same deal. Low wood and iron production significantly slows research. The Workshop is a vital building that plays a critical role in players being able to research Technology Trees. (Usually in the direction of iron mine + forest) The goal of using the steam pumps as hubs is for fuel efficiency. The top three ranges - Chilly, Livable. Follow edited Dec 19,. 300% Efficiency = 150% research rate. It's never a set amount but the type is always the same. #2. (think you figured that out already) #3. However, Frostpunk comes with a very handy mechanic which allows you to check the temperature of your entire city very quickly. Pause the game: When you first start, pause the game and take stock of your surroundings You’ll see piles of resources everywhere; start assigning your citizens to these piles and start collecting resources. PanJaszczurka • 4 yr. Build multiple workshops early. This achievement is insanely hard, if your going for it expect a long grind. This is flats, it's far from everything else. Originally posted by Horti-Cosmos:Frostpunk. Go to Frostpunk r/Frostpunk. I realized the only game I have with less than 100 hours that I still consider fun is frostpunk. Workshops are buildings that allow you to slowly research new technologies. com], Subreddit, Steam Community forums, and personal experience. Seeing that devs mentioned multiple times that they are making their game with mod support in mind, one would wonder why there is no steamworkshop and modding tools availible on release? I mean if you from the very. kuaikukia May 11, 2018 @ 8:04am. 2 workshops must have 100% efficiency each in order to get to 130% research speed, etc. Pick preset explore loot/survivors, set custom explore loot/survivors, or. hunters gear → beacon → heater. May 2, 2018 @ 8:10pm Yes, Child shelters law are better then Child. The Workshop has a starting research speed of 100% fully staffed. 15 items. 2) I had only 1 automaton. So do not build too many. Of course, use this on all the workshops. 1st workshop is 100%, 2nd is +30%, 3rd. It gets better, though, since it also works on engineering jobs. Frostpunk The Board Game - Workshop updated! • setup option - manual/automated Advisor choice added. yes. Checked the gamefiles, but nothing, still not there. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Open the Book of Laws and sign Emergency Shift into law. The Remaining 5 Workers Go To A Solo (Not Duo) Coal Pile. The events take place in a post-apocalyptic, Steampunk world that was hit by a severe ice age. This ability is only available after the. There's simply no way to get enough Engineers to oversee this many, not enough jobs to provide for them and not enough food to sustain them. Build Two Workshops With Your Starting Materials. Your second workshop provides a nominal 30% Research Rate, for a total of 130% Research Rate. Not upgrading generator range only applies to Arks. Loaded again, crashed on 73. If you're using extended shifts then a gathering post gets 140 man hours or gathering per day. Heaters are basicly a space heaters used in the. See the Workshop for ways to increase your research rate. When you begin playing, it's hard to look at your collection of hungry, cold, homeless citizens and not want to focus entirely on food and shelter. This means the first number is the width along the curve, and the second number is straight outwards from. ago. Also, I demolish some early-built streets for better buildings placement. . Each one past the first only adds slightly faster research time: Your first workshop provides the full 100% Research Rate. After the research is complete, select a post and at the left side of the screen a panel will appear. Here's everything you need to know about Automatons in. 1 workshop = normal research speed 2 workshops = 130% 3 workshops = 150% Every subsequent workshop = +10% 2 workshops is a must have !!! 3 is highly recommended. #7. 07:59 Research Heaters 15 to clear steel wreckage by end of workday, 30 in gathering post (put the working sick here), the rest in wood piles 18:00 Yeah. Frostpunk. Go to Frostpunk r/Frostpunk. As such this brings us back to heat the source of about 90%+ of your sick every game. I live on 3-4 gathering posts, 2 workshops, 1 med post and 2 Hunter huts and cookhouse then micro the shifts. Compared to every other resource type, steel only has one family of buildings, and they fall under the category of 'must build in fixed and finite locations'. Comfortable is usually a waste of coal. Setzer Apr 30, 2018 @ 6:24pm. Setzer Apr 30, 2018 @ 6:24pm. Does having multiple workshops speed up research Frostpunk? Workshops do not stack in ordinary terms. If you're on the Faith laws you can use field kitchens to stack with steam hubs. Use it with your workshop to keep research going (mind the discontent). Let's start with the lowest priorities, starting Day 1 at 8 AM,. This is not the case with IXION. However, efficiency lessens as more are built One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Chilly is usually good enough. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. However, the Guard Station is buildable on top of Watchtowers, meaning, they are direct upgrades of them. The Soundtrack files are gone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Skirlasvoud Apr 30, 2018 @ 6:34pm. Step 1, setup the base resources. ago. exe file is not there. Generator goes off an hour after work ends, coal reserve never gets above 200. #2. To send that number of people, you need to avoid losing. Engineer apprentices provide a very small bonus - you'd expect 20% but due to how additional workshops stack, it's actually 6% if you have only one workshop working, and if you have 3 or more then it's more like 2%. Frostpunk workshop in Minecraft. Staff the second Workshop with 5 of the other idle Engineers immediately as well. When the 1st workday ended at 18. Day 1 goals are to build a workshop and get 50 wood before ~16:25, as well as 20 wood/10 steel before 06:25 on day 2. 4 yr. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Total of 240% over the day In case two you get 10 hours of 130% tech time, total of 130% over the day. Provide step-by-step instructions for the more. >Snowfall DLC. Click it and you'll get the temperature overlay. The last 5 I keep on a constant 24 hour shift in a workshop for the entire game, just alternating between 2 or 3 different workshops so I don't have to wait for the cooldown on 1 workshop. Discontent is not hard to deal with anyways. It is a standard size district with 2 tents at the generator as dividers, then room for two 5x3 size buildings. #5. Pretty sure that's not working as intended, but if this is the case then you're right. 6 Medium, 4 Medium + 3 Elongated, 2 Medium + 6 Elongated, or 9 Elongated. One of the things that makes this game so good is that everything you do matters, from the number of people you send into work to the laws you decide to sign. Build it and send scouts. This is one of the techs that you start with in serenity mode. constructing additional workshops can give great benefits. If they have stacking benefits, I wouldn't be surprised if that's patched later. In order to ensure the structure is build quickly enough for you to disperse the crowd, I recommend placing a workshop at 17:00 and taking 10 people off work to build it. Some way to indicate the mod load order (and handle conflicts) Make the game data driven (i. Remember. go for foreman and allow the amputees to work in cookhouses (costs 100 wood). Technological Improvement has the general effects of boosting exploration, improving insulation in the home/workplace, increasing resource gathering rates, and upgrading the power/efficiency of. --. Curious if having more then 1 workshop will double the research times, anyone have an idea?"As long as the Furnace was lit, there was hope. See more posts like this in r/Frostpunkr/Frostpunk • Thought you all might appreciate the aesthetic of this tool. (Lots of other. You can stack fighting arena and public house quests before finding. Curious if having more then 1 workshop will double the research times, anyone have an idea?If you get a shrine or an agitator on it then the boost for multiple workshops becomes better, especially with extended shifts. #2. Open the Book of Laws and sign Emergency Shift into law. Save the tents for for the night of day 2. The language I use is to make the hard concepts easy enough to understand without even playing the game. Requirements. Originally posted by Bobywan: No they don't. "Pause the game when work ends (at 18:00 or 20:00) and build. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. 7%. If I have 2 workshops fully staffed do I research technology in half the time? To put it in my own words: all buildings have a base heating level (usually 1 through 3). So workshops past the third help a little, but not very much. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the. Loaded again, crashed on 72. 51 results match your search. Forcing them to build roads, which means workers can move materials to the warehouse faster; 3. 1st workshop is 100%, 2nd is +30%, 3rd +20%, everything after that is +10%. Workshop 3x4 3x3 2x6/5 15 wood; 5 steel 2 Beacon 3x6 3x5 No 20 wood; 35 steel 0 Outpost Depot 3x8 NA No 25 wood; 45 steel 0 Factory. Setzer Apr 30, 2018 @ 6:24pm. However, with new threats on the horizon, the future of the city looks even grimmer than before. Lots of people are still watching my 3 year old "Strategic Build Order - Frostpunk - New Home" video. additional workshop = +10% speed Describing the 4th workshop is unnecessary Anyway, multiple workshops are a really diminishing return, and Bobywan is spot on pointing out that extending shifts works much, much better. Multiple Workshops do stack, but with diminished returns. There are people who say eight is the correct answer, and that will get you 200% research speed, but requires 40 engineers. ago. #3. Go to Frostpunk r/Frostpunk • by [deleted] Sorry if this is obvious, but I can't for the life of me figure out how to build a workshop. for example a second workshop will increse your rate to 130%. Being able to turn heaters off or put off upgrading them is a pretty big advantage, and even more so if they allow you to turn the generator down a level. If I have 2 workshops fully staffed do I research technology in half the time?This will gauranteed that you actually complete research on the sawmill on day 1. Feb 18, 2020 @ 5:09pm Help with the refugees. The Generator has a base heat level of 1. Steam Workshop and modding tools. If all of the resources can go to one stack, than I would say that reloaders have a good advantage over gathering posts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. each one boosts the research efficiency. Later on, work efficiency boosters can be added like the Foreman and Agitator to increase the rate to 3 projects per day! Note: More Workshops can be added if there are more engineers but research bonus drops to a mere 10% per building. Field kitchens were one of the biggest factors in there, because I could conserve coal when I had extra food. 1 On The Edge. third to 150% 3 or 4. Those workers can replace 20 engineers in resource buildings mid game,and those 20 engineers can be put into 4 workshops for 40% more research speed. 2 Send the First Shipment; 1. At range 4 thats 2304 daily. You can also add up to 12 games to your favourites menu by using the dropdown menu on each game tile. Having multiple automatons on workshops means you can seriously crank out the research, they actually stack really well. Overlapping is useless. Due to the way workshops stack, a workshop set to 24 hours shift techs up 85% faster than two workshops set to 10 hour shifts. most people rush double or triple workshop. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Frostpunk Wiki is recruiting! Frostpunk Wiki is a community project run entirely by volunteers to provide information for the game. generally you will use a mix of both. Jul 29, 2020 - Watch the trailer for On The Edge, the third and final expansion of the survival city-builder, Frostpunk. You can min max generator run time until temp drop, then it stays on. thanks a lot !Gotten past the London event, now at the storm event but things have gotten completely out of control. In Frostpunk, you create room for expansion by burning. The top three ranges - Chilly, Livable. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. Having both gives bonuses for both buildings. 1. If you get over 100% with child apptentices for instance, it boosts even more the research time. 00 hrs at day 1 so it didn't stall because it couldn't refuel. Use steam hubs over generator range upgrades. " The Generator is the most important building of the City in Frostpunk, as well as one of two buildings your city starts with, the other being Stockpiles. hard: day 1: 7:00 law: public house. houseband23 • 2 yr. People will build while off-duty, shouldn't need Emergency Shift for that. Frostpunk. emergency shift → food additives → extended shifts → radical teatment → overcrowding. I just loaded the save and shut down my workshops one-by-one. Then, of course, you can't use other advanced technologies, so the difficulty level goes up. An emergency shift on a gathering post produces effectively 140 man hours of work. Shrine Issue. Just like the New Home scenario, you can get your first automaton for The Arks by going out on an expedition. Having both gives bonuses for both buildings. World: Speed almost products - Very slow. The Workshop is a vital building that plays a critical role in players being able to research Technology Trees. Engineers path improves work safty and gives you cheap employees. I recreated the "Rifts" map from Frostpunk endless mode. It’s seems true, but because faster research yields exponential returns, there is no diminishing returns in the end. Read more at 2 is set 30 years after the deadly mega-blizzard that arrived at the end of the original Frostpunk's campaign. Build multiple workshops early. Frostpunk > General Discussions > Topic Details. Healthcare is more about prevention than cure. It’s better to build (and populate) up to four workshops in the same. Frostpunk scenarios 'The Arks' and 'The Refugees' put your management skills to the test in two very different ways. You shouldn't even remotely consider just one workshop an option on extreme. If that buff is implemented by improving the agitators then that's fine, and if. Chance to lower hope. But steam hub stack with heater inside buildings. Less = Not enough tech fast enough. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Remember that using a level 1 steam up is the same as using 3 basic heaters. If you want to push your research a bit build 4 workshops with people and 2 with automatons. 2. #9. The Drafting Machines technology is the second of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to. Considering the above values. In Endless, yeah. Frostpunk: On The Edge - Release Date Official Cinematic Trailer. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. There are also 1 location with survivors in each path. Pass the engineer apprentices law. Can't remember exactly whether giving the core repairs a broken automaton - but generally speaking the extra tech is not worth a steam core, you can research it yourself in a few hours (had over 20 workshops by mid-game). . The very instant you start the game, you’ll have enough resources to build a workshop. The key is to have those three running as soon as possible . In the world of Frostpunk, the world is experiencing an ice age that threatens to extinguish the remnants of humankind. exe there is nothing. First Buildings You can build Gathering Posts, a Cookhouse, Hunter's Hut, Workshops, Medical Posts and Tents. One WS with. Prebuilding a tent autoadjusts the correct spacing at which point you can place the workshop and cancel the tent construction to leave space for a 2nd workshop. No, pretty sure there are decreasing rates. 1st workshop (at 100% efficiency, no sick, no engineer building, etc) = 100% speed (compared to the time mentionned in the research tree) 2nd workshop = +30% speed 3rd workshop = +20%Frostpunk: The Board Game is a robust, table-hogging adaptation with hearty survival mechanics, and endless replayability. Then people will work all day and build after work. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. Resources. DJ PUNK Oct 4, 2019 @ 5:35am. Seems like it's crashing each day. Eventually in the end game it will get so cold that unless you have some buildings with heaters and within a heat zone, everyone in that building will get frostbite really fast. currently you can reach 200% effi real easy with the new scenario using cookhouses. >The linked custom map theme is recommended, but not essential - It provides more extreme temperatures and more frequent snow storms. Cities skylines is about building a huge city with all the bells and whistles, while Frostpunk is much more of a very restrictive resource management game. You can pretty much just have one workshop for all your tech needs. . If you want to go for a no death runs, you'll have to be familiar with the events too, otherwise it's whatever. 1:56. workshop -> healing post -> workshop (5 in both workshops, 4 in the hp) -> resources and stability -> 3 more workshops as you gain engineers to man them. If you get over 100% with child apptentices for instance, it boosts even more the research time. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post. As such if 80 people 80 rations per day are needed, with sawdust law you need 27 raw food per day. Finished Extreme Refugees without Canning Workshop. Frostpunk On The Edge Contents. Then for any additional workshop is +10% research rate. One WS with Extended Shift is a 40% increase, while a second WS gives only 30% and requires additional engineers and resources (third adds only 20% and so on). In the best case comp 1 workshop with 10 vs 2 workshops with 5. It is the main source of heat and power for your city and its people. Tip: Workshops STACK. Broken War Horse. The last expansion of frostpunk takes you to after the events of the "a new home". In this case, Yes. IN case one you get 24 hours of 100% tech time. Each one past the first only adds slightly faster research time: Your first workshop provides the full 100% Research Rate. It only works if you only use shifts on the resource piles and not the workshop or gathering posts, which will trigger the death on that building(s) regardless of the order in which you queued the emergency shifts. 15 engineers and three workshops gets you to 150%, which is too good to pass up on. Sorted by: 1. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Click here to see the total pay, recent salaries shared and more!Metal chimney support braces were added to this tall brick stack that is the main design feature on this English cottage style house. Pretty sure that's not working as intended, but if this is the case then you're right. A 4th workshop with just TWO engineers will. r/Frostpunk • Storm hit hard the dead piled the streets hope fell as hell froze, I was an hour from being deposed and then. They stay at home and dont work they CAN get sick again if there home is not heated. 200% Efficiency = 130% research rate. 1. The key to good tech development isn't to have as many workshops as possible - 3 are enough. If you understand how workshops stack, these numbers make sense - i. 15 Wood 5 Steel Dismantle 12 Wood 4 Steel Overview The Workshop is a vital building that plays a critical role in players being able to research Technology Trees . yes, only build 2 watchtowers and later delete them for guard stations. fandom. exe. Once you build the workshop in Frostpunk, you’ll unlock the extensive technology tree, which is vital for efficiency. That's probably the only tip that I wish I knew when I started because I only had 1 workshop for a long time Frost_Goldfish • 4 yr. The average salary for a Full Stack Developer is $76,106 per year in Victoria (Canada). #7. However, with new threats on the horizon, the future of. It's not specified in game that it's equivalent to 130%. Right at the bottom of the box you can see some letters. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Fabiaville Sep 30, 2018 @ 8:35am. In terms of workshops, you really don't need more than 3. Build a beacon and a cookhouse on day 2 as well. However, with new threats on the horizon, the future of. Distribution of zombies - Uniform. 8 Once you have researched heaters from the technology panel, you can click the temperature indicator at the top center of the screen to see the temperature overlay. I have 7 coal thumpers, 3 coal mines, 12 resource collecting posts, and every pile of coal is manned with max workers, yet Im still unable to provide enough coal. My question would be. That's. This puts a relatively low cap on how much steel you can potentially gather. Yup, I got like 7 or 8. 1 workshop on a normal shift does 10 hours of research, 2 do the equivalent of 13 hours, 3 do the equivalent of 15. Frostpunk: Complete Collection consists of: Frostpunk – the full version of the highly acclaimed society survival game, which sold over 3 000 000 copies worldwide and won a number of critics awards. The benefits to this are several fold, firstly you have 20 extra workers who can do whatever, secondly you can move the automation to something else for a few. This duo will be known as New London's greatest scout team the city has. 11 hours ago · 271 likes, 2 comments - jayong28 on November 23, 2023: "Here's a look at the LEGO Marvel Taxi, a gift with purchase that you can only get if you purchase. Protip: Hover your mouse over the Discontent Bar and the Hope Bar. Go to Frostpunk r/Frostpunk. For example, before the first storm, I get 3*3 steam cores from each "path". This is part of a series of threads aimed at both new and old players from the community. So convicts are expendable resource you throw into generator much like wood or steel. And you always get that same flat bonus tech, no matter how many more workshops you run during the day. Chimney Repairs Victori. Welcome to our Frostpunk Beginners Guide! Tips in this section will help you during the beginning of the game. So, I am trying to get my hope to max, and even with the three buffs from the temple, I am just shy of it. 3 Second Shipment; 1. Blockers Jan 22, 2022 @ 3:57am. Frostpunk for Xbox One cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Get at least 1 workshop the first night so you can have them researching stuff the moment the sun comes back up. Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. Has anyone got any early game tips to make it easier while I find my feet?Frostpunk. Livable is good if too many people are getting sick. Day 2: - extended shift (use on woods and steel). I built 2 workshops, then I start researching a tech in one, then i click the other one, but when i hover over another affordable tech it says "Another technology is currently. Place Cookhouses, build the roads, but then delete the cookhouses. (most notably being able to put 100% of your engineers in workshops plus have terrific healing capability by Day 6). . The Automatons (Arc): A series of events that lead to the efficiency of Automatons falling by 10%. Yes, heating is very coal-intensive, and it's hard to overpower the cold in Frostpunk. Starters Guide: pause straight away, get emergency shift law, collect wood (use everybody except 5 engineers), build a tech workshop first, houses later, don't start generator (no need for the beginning), activate emergency shift when shift is done. 1j1ju. And of cause: If you get the message that they want a break, you should do that. Tip 10: Rush sawmill (x2), steelworks (x2), coal mines (x3), and upgrade them. //EDIT1: On Survivor/Extreme obviously. 3 Second Shipment; 1. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA. Frostpunk > General Discussions > Topic Details. #3. To efficiently research in Frostpunk you need to get the necessities out of the way first. You can enjoy the new Endless Mode (with 3 ways of playing it) that increases the replayability of the game. Mechanically speaking, your first 5 engineers research at 100% efficiency, but the next 5 only at 30% efficiency, the third set of five at 20% efficiency, and everyone else at 10%. Frostpunk Season Pass - a set of three expansions of the Frostpunk universe: • The Last Autumn is a turning point in the Frostpunk universe. In particular, wanted the dude who draws up the generator blueprints to take a look in case it's the kind of thing they'd find useful. I came up with (A). Why did they let this work on engineering jobs!? Due to the way workshops stack, a workshop set to 24 hours shift techs up 85% faster than two workshops set to 10 hour shifts. Steam hubs dont stack with the gen for the same reason steam hubs dont work with each other as same source of heat witch is also why steam hubs match the gens heat level. This is what I got: 1 workshop = 100% 2 workshops = 130% 3 workshops = 150% 4 workshops = 160% 5 workshops = 170% 6 workshops = 180% Maybe it keeps going higher with additional workshops and there is no cap. (30% faster) Three Workshops - up to 150% research speed (15 Engies) - A 7 hour research would now take 3. 5 people on 3rd. Bobywan Apr 25, 2020 @ 6:45pm. Stack 1500 Wood and build a few coal thumpers before the storm. If your discontent bar triggers the ultimatum, it will fall naturally over 2 days to <75% just so long you don't do anything else to raise it. If things are listed as different items, they both contribute to its effect (ie: Stack). 1 thing, infirmary houses 10 people not 5, and with Overcrowding goes up to 20 people at the cost of only 5 engineers once you get the tech to lower the ones needed. If you made it right you can heat up 5 workshop building and 9 to 10 tents with 1 steam hub (3 behind this workshop line)Try to keep some cores to spare, so stack 2-3 of them or at least 1. Now apply the extended shifts to multiple workshops and your research rate will increase accordingly. You can use multiple Workshops to increase research speed, but they will stack with diminishing efficiency. Foreman: 40% buff for 24h with 48h cooldown, costs 10 rations, stack it with 24h shift, ext hours and 40% other buffs and you get: 24h at 180% + 14h at 140% = 261. Put engineers in the workshop, workers and children in the gathering posts, and the rest on steel. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? Most scenarios need only 2-3 Workshops that completes ~1. Frostpunk isn’t just about building a city to survive the icy, steampunk. Generator goes off an hour after work ends, coal reserve never gets above 200 because its been -70 degrees nonstop. Plan your research ahead, you really want to blitz certain techs and not go too wide. This vision will allow you to see and make adjustments to the heat-producing. The problem is that with just over 500 people, only 200 are working near shrines. Posts: 45. 4 Riots; 1. I'm not fond of medic apprentice, 'cause those lazy kids come sooooo late in the infirmaries/workshop and quit so early each day that they are barely noticeable :'( With shrine/agitator (faith/order. ago. 7 projects per day with rotating Emergency Shifts. Finally, Automatons can work outside your city without needing proper heat in the area. It is possible to. Day 2: Get your people to build a workshop, immediately put people there to research the beacon. The rest of the modifiers multiplies rather then add to. Curious if having more then 1 workshop will double the research times, anyone have an idea? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаHiawataUK Mar 19, 2021 @ 1:37pm. ReplyFor four years, we have been reporting issues to them. Starting in the game is. Frostpunk is a city-building survival game developed and published by 11 bit studios. You have to push one "branch" to the end to get those precious cores, and beware of the forks, 50% 50% it is in the branch you're exploring. Is there something I'm missing?. User actions menu @BoardGameBanter. A single advanced reloader can manage a dock quite well and will gather a lot more resources than 4 GPs and does so. Curious if having more then 1 workshop will double the research times, anyone have an idea?Frostpunk. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Note that you don't have to upgrade Reloading Stations at all - the standard ones are just fine. It's not specified in game that it's equivalent to 130%.